Cosmodrome

Deep in an old, supposedly abandoned, cold-war rocket launch facility a malevolent operation is hatching - until a group of five brave rebels enter the compound, hoping to disrupt, what they think, will be the end of the world...

Design Approach

Cosmodromes approach of development was to take rotation timings and overall pace of the game as a benchmark, yet to entirely scrap the conventional “3-lane-layout” (2-1-2), using heatmaps, statistics and player feedback further provide insight into possible exploits and chokepoints.

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