The level has been created around its central feature: Risk & Reward. It is up to the attacking team: Going conventinally slow and stealthy – or: making a risky leap towards an elevated advantageous position with good look over the level.
Unique all around
The level features a variety of never-seen-before applied level design decisions and extremeley saturates the risk-reward principle rarely seen in common levels.
Pace
The level’s fast-paced design is a real party piece to players. Dockyard stands as one of my most popular levels I have created when it comes to gameplay.